Quote from Animated SVO guy, Dennis Bautembach:
"If you only want simple moving objects in the spirit of
the first Voxelstein 3D game (characters moved as a whole and moved
their arms/legs), that should be pretty simple to achieve with your ray
tracer: Instead of storing the whole scene in one SVO, store each object
you'd like to animate in its own octree and then store all those
octrees in one big dynamic scene-graph. Let the CPU take care of culling
etc. in order to send as few objects to the GPU as necessary. Now, in
order to do animation (translation, rotation, etc.) just transform the
ray with the inverse transform of the object and leave the object itself
untouched."
Contact e-mail: apegomp2 @(at) g m a i l d o t c o m
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