-freeware murder simulator for the masses

Programmer Wanted

Quote from Animated SVO guy, Dennis Bautembach:
"If you only want simple moving objects in the spirit of the first Voxelstein 3D game (characters moved as a whole and moved their arms/legs), that should be pretty simple to achieve with your ray tracer: Instead of storing the whole scene in one SVO, store each object you'd like to animate in its own octree and then store all those octrees in one big dynamic scene-graph. Let the CPU take care of culling etc. in order to send as few objects to the GPU as necessary. Now, in order to do animation (translation, rotation, etc.) just transform the ray with the inverse transform of the object and leave the object itself untouched."

Contact e-mail:    apegomp2   @(at) g m a i l d o t c o m

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